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Ernest Cline
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Une ode à la musique et à l'amitié.
Quand Opal emménage dans la ferme de son oncle au milieu de nulle part, elle n'imagine pas qu'il s'agit du début de la plus grande des aventures : ses nouvelles voisines sont des chauves-souris fans de musique, avec lesquelles elle se lie d'amitié ! Mais lorsque leur maison se retrouve menacée de démolition, Opal doit déménager à Austin et elle demande aux chauves-souris de les suivre. L'accueil des citadins n'est pas très chaleureux... La jeune fille parviendra-t-elle à les convaincre que tous peuvent cohabiter en paix ? -
UN MONDE EN JEU.
UNE QUÊTE POUR LE PRIX ULTIME.
ÊTES-VOUS PRÊTS ?
En 2045, la Terre est à l'agonie.Le seul moment où Wade Watts se sent vraiment vivant, c'est lorsqu'il s'introduit dans l'OASIS, un vaste monde virtuel où la plupart des êtres humains passent leurs journées. Lorsque l'excentrique créateur d'OASIS meurt, il laisse derrière lui une série de puzzles complexes, inspirés de son obsession pour la culture pop des dernières décennies. Le premier qui parviendra à les résoudre héritera de son immense fortune - et du contrôle de l'OASIS lui-même.
Quand Wade craque le premier indice. Surgissent alors de rivaux qui sont prêts à tuer pour remporter ce prix. La course est lancée - et le seul moyen de survivre est de gagner.
Prix Prometheus - 2012 -
Une nouvelle quête. Deux mondes en jeu. Etes-vous prêts ? Le concours de James Halliday enfin terminé, Wade Watts pense pouvoir retrouver une vie plus paisible. Mais c'est compter sans la découverte inattendue de l'ONI, un casque permettant de se connecter à l'OASIS directement relié au cortex cérébral de l'utilisateur. Une technologie révolutionnaire capable de changer le monde et de rendre l'OASIS encore plus merveilleux et addictif.
Avec cette invention viennent une nouvelle énigme, l'ultime quête créée par Halliday, et un adversaire aussi puissant que dangereux, prêt à tout pour atteindre son objectif. Cette fois, ce n'est plus le destin de l'OASIS qui repose entre les mains de Wade, mais celui de toute l'humanité.
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Beaverton, Oregon, USA. Zack Lightman rêve d'un autre monde. Son père a disparu tragiquement, sa mère rentre tard chaque soir, et au collège, il passe le plus clair de son temps à défendre le souffre-douleur de sa classe. Il ne se sent chez lui qu'au Starbase Ace, la salle de jeux vidéo où ses réflexes, son intuition, son sens de la stratégie lui valent déjà une belle réputation. Jusqu'au jour où un vaisseau spatial tout droit sorti d'Armada, le jeu vidéo auquel il excelle, se pose devant lui. Quoi de mieux qu'une invasion extraterrestre pour briser la monotonie du quotidien ?
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The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the "ridiculously fun and large-hearted" (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One "Enchanting . . . Willy Wonka meets The Matrix."- USA Today "An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart."- CNN "Delightful . . . the grown-up's Harry Potter."- HuffPost "As one adventure leads expertly to the next, time simply evaporates."- Entertainment Weekly "Gorgeously geeky, superbly entertaining, [and] spectacularly successful."- Daily Mail (UK) "A smart, funny thriller that both celebrates and critiques online culture."- San Francisco Chronicle "A geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."- Austin American-Statesman
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2044. La Terre est à l'agonie.
Comme la majeure partie de l'humanité, Wade, 17 ans, passe son temps dans l'OASIS - un univers virtuel où chacun peut vivre et être ce qui lui chante. Mais lorsque le fondateur de l'OASIS meurt sans héritier, une formidable chasse au trésor est lancée : celui qui découvrira les trois clefs cachées dans l'OASIS par son créateur remportera 250 milliards de dollars ! Multinationales et geeks s'affrontent alors dans une quête épique, dont l'avenir du monde est l'enjeu. Que le meilleur gagne...
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Nominated as one of Americas best-loved novels by PBSs The Great American Read The bestselling cult classic--now a major motion picture directed by Steven Spielberg. In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win--and confront the real world he's always been so desperate to escape.
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NOW A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG **A world at stake. A quest for the ultimate prize. Are you ready?** In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he's jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune - and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he's beset by rivals who'll kill to take this prize. The race is on - and the only way to survive is to win.
'Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut' Independent 'Part intergalactic scavenger hunt, part romance, and all heart' CNN 'Ernest Cline's novel deserves to be a modern classic' SciFiNow 'Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut' Daily Mail This book has been published with two different covers and may be delivered with either cover. Please rest assured that regardless of the cover, the content of the book is the same.
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B>#1 NEW YORK TIMES BESTSELLER The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film./b> br> br>b>NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST The game is on again. . . . A great mix of exciting fantasy and threatening fact.--The Wall Street Journal/b>br>br>AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? br>br>Days after winning OASIS founder James Hallidays contest, Wade Watts makes a discovery that changes everything.br>br>Hidden within Hallidays vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous--and addictive--than even Wade dreamed possible.br> br>With it comes a new riddle, and a new quest--a last Easter egg from Halliday, hinting at a mysterious prize.br> br>And an unexpected, impossibly powerful, and dangerous new rival awaits, one wholl kill millions to get what he wants.br> br>Wades life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.br> br>Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
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An upcoming book to be published by Penguin Random House.
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From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can.
Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . . well . . . fiction?
At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Praise for Armada
"A thrilling coming-of-age story."--Entertainment Weekly
"Nerd-gasmic . . . another science fiction tale with a Comic-Con's worth of pop-culture shout-outs."--Rolling Stone
"An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone."--Associated Press
"Mixes Star Wars, The Last Starfighter, Independence Day and a really gnarly round of Space Invaders into a tasty sci-fi stew."--USA Today
"A fantastic second novel . . . fans of Ready Player One, it is time to rejoice."--Huffington Post